![]() Lineage II Elf Dark elves in fiction Dungeons & Dragons, Elf, legendary Creature, cg Artwork png 600x1000px 411.48KB.black hair cartoon character, Soulcalibur IV Soul Edge Soulcalibur V Soulcalibur II, samurai, video Game, fictional Character png 1524x2204px 3.3MB.Dark Souls: Artorias of the Abyss Armour Drawing Fan art, Dark Souls, fictional Character, souls png 600x797px 389.88KB.Luffy Dracule Mihawk One Piece Action & Toy Figures, ZORO, manga, piracy png 2354x4000px 1.39MB One Piece Roronoa Zoro, Roronoa Zoro Monkey D.knight angel, Dungeons & Dragons Pathfinder Roleplaying Game Aasimar Role-playing game Fantasy, Fantasy Angel, cg Artwork, dragon png 724x1058px 542.21KB.God of War III God of War: Ascension PlayStation 2, god of war, video Game, fictional Character png 882x835px 1.17MB.Dungeons & Dragons Pathfinder Roleplaying Game Elf Concept art Character, Elf, fictional Character, cartoon png 900x1200px 661.06KB.Knight Plate armour Body armor Mail, fantasy rogue, shield, weapon png 383x748px 254.26KB.woman holding 2 swords illustration, Dungeons & Dragons Pathfinder Roleplaying Game Elf Concept art Character, dungeons and dragons, game, fictional Character png 534x732px 331.28KB.Nier: Automata Video game Anime, Anime, comics, game png 692x1200px 586.8KB.Babylon’s Fall is a poor attempt at a cash grab that doesn’t even get that right - no one is going to want to spend money on it.Non-commercial use, DMCA Contact Us Relevant png images Any hopes I had were quickly dragged down by wonky combat mechanics, a below-average narrative, poor graphics, and even worse aesthetic choices that only make the whole experience even more unenjoyable and frustrating. Related: Babylon's Fall Demo Players Dismayed At Lack Of Dark Skin Tonesįrom God Eater 3 to Freedom Wars, the trope of a soldier slave is not strange in JRPGs, but it’s certainly an outdated one, which only gets worse when the narrative forces your character to become somewhat friends with your master, who just a few hours ago electroshocked one of your friends for talking back.Įven with PlatinumGames’ signature combat and some mechanics brought in from its past work, Babylon’s Fall babylon-falls short in every department. As the unwilling cannon fodder for the military in Neo Babylon, you are the first to be put in danger, which of course, justifies the shenanigans you witness. While the game doesn’t offer any commentary on the subject, it’s impossible to ignore the fact that you are basically a slave. ![]() That being said, none of these changes are strong enough to make a big difference from what you’ve seen up to that point. Other innovations come in the form of elemental damage, and some circumstantial ailments such as slippery floors or lava, which make the fights feel a bit more varied after a few hours into the game. Since that will affect how you use them in combat, it gives you plenty of room for experimentation and enables you to tailor your playstyle as you see fit, at least until you inevitably replace them with better ones. One of the few things that does shine positively is the functionality of the weapons you equip, which will vary depending on the slot you’re putting them in. This doesn’t carry over to Babylon’s Fall, sadly, since the combat is average at best and just boring at worst, with several fights being unnecessarily long and quite repetitive. ![]() This is not a Genshin Impact-level mobile game though, it’s more like those knock-off match-three games where you need to repair a house using just a hammer and some sticky tape.Īesthetics aside, PlatinumGames usually delivers the best combat systems and mechanics in action RPGs - just look at Bayonetta, Astral Chain, or Nier Automata. That, and the fact that it has a massive phone signal bar on the top right part of the screen. And now I think about it, the game kinda looks like it’s made for smartphones if you pay attention to the HUD and some other elements, like the subpar graphics displayed during the static cutscenes. It’s as if the horrible painting filter tries to hide some poor quality upscaling in the game. This becomes especially frustrating in zones like the Thieves Cloister or the Volcanic Cloister, as weather elements like rain or the lack of lighting overlap with the filter, making everything look like a poorly painted mosaic. Sadly, it’s implemented in such a messy way that it looks like you’re getting your head violently shaken while playing the game, meaning any attempt at perceiving details (especially during combat) just fails miserably. There is a clear intent to make this game look like a painting, and you can perceive invisible brush movements and a canvas-like filter as you move the camera. Right from the beginning, the art style in this game grabbed my attention, but unfortunately for all the wrong reasons. Related: Babylon's Fall Interview: “There Will Be Lots Of Differing Opinions About It”
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